![]() The quality of your gear really starts to matter here. If you haven't been grinding or affixing your weapons and units by the time you reach VH or SH definitely start doing so.The earlier you start working on those the less you have to worry about money (you will never not worry about money, especially in this economy). He has client orders for time attack quests that will be your main/most consistent money source for a long time. In the Arks lobby theres a guy in a red hat called Klotho.You should be able to buy low end rare weapons from the player shops for 1k meseta to help you along your way.If you can manage to get into a party you'll get boosted exp gain based on how many people are in the party. If Emergency Quests are available, go to the level/difficulty appropriate block and do them.You should be well into your 20 or 30's on two classes if you distribute the exp well. Do Koffie's unlock Client Orders until you've run out of them.Once you obtain your mag, pick a class or at least a damage type (striking, ranged, tech) to main and then level up your mag to be (best case scenario) entirely that attack stat. ![]() This is important because they are the only source for keys to Bonus Quests which are easy quests that have high exp payouts. Recommended quests refresh every day and give you items for clearing them with A-rank or higher. Once you've finished all the Tokyo quests you unlock daily client orders and recommended quests. As soon as you can, do the first story mission of EP4 to unlock the Tokyo area quests.Most people either have one character do every class or have one character do ranged and melee classes and have their second character be a female newman who focuses on magic classes. You get to make three characters for free. Can be very strong if in the right hands. A hybrid of melee and magic with good single target damage and capable of offering support to the party. Bouncer - Uses Dual Blades and Jetboots.Can excel at mobbing or bossing when set up properly. Close to medium range class providing options for both melee and ranged combat. Magic class centered around supporting the party and whacking things with wands. Magic class focused on casting magic and with skills to boost damage. Close-ranged class focused on doing stylish flips and gun combos. Gunner - Uses Twin machine guns and Rifles.Long-range class capable of doing high amounts of damage and providing support to the whole party. Close-range Melee fighters with skills focused on increasing damage as much as possible. Fighter - Uses Double Sabers, Knuckles, and Twin Daggers.Bulkier melee fighters with a strong set of skills that can either increase damage, decrease damage taken, or improve survivability. Hunter - Uses Swords, Partisans, and Wired Lances.Warning: Certain class combos will obviously be better/more effective than others. ![]() You can change your subclass at will as well so there is room for experimentation. Subclassing a class that can use Techs like Force, Techer, Bouncer, or Summoner will let you cast techs as your main class even without the use of a tech weapon. However you can not equip the weapons from your subclass or use its PAs unless the specific weapon is equippable by multiple classes. ![]() Once you unlock subclassing you can use skills from the subclass in addition to your main class. Switching between classes can be done at any, for free, in the Arks Lobby. There are 9 classes available all from the start for all characters. ![]()
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